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Game Devil Switch Trident Pro S2

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Review cover Trident Pro-S2 Controller (Hardware)
Official GBAtemp Review

Product Information:

Game Devil is back from hell with an evolved Switch controller. Featuring the same turbo functionality and multiple D-Pads of the start iteration, likewise every bit motion controls, will the Devil once more grace the Gates of Heaven?

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Game Devil have a relatively brusk history with the Nintendo Switch. Met with mixed reviews for their first iteration of the Trident Pro S, many were disappointed with its lacklustre feature set up in particular, besides equally other minor details. If y'all're interested in the original controller, you can discover Tom'south review here. What I'm interested in is whether Game Devil have learned from their previous mistakes.

Old to New—Due south to S2

On the surface level, not a whole lot has changed. It sports a very similar look and feel, with small-scale changes to the aesthetic. I matter I immediately noticed however was the lack of stylised face up buttons, and this is something I actually do capeesh. While I sympathize the old designs were used for the majority of their products, I couldn't help but think they took abroad from what is otherwise a relatively premium feel, making it look tacky and cheap. With standard printed ABXY buttons, I can await at this controller and not be repulsed by its association to the bargain bin controllers of an era since-passed.

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Feature-wise, the biggest improver comes in the form of motion controls. Having thoroughly tested it, they experience similarly sensitive to the 8Bitdo SN30 Pro; perhaps more and then than the Joy Cons but not to whatsoever kind of extreme. Where it excels across the SN30 Pro is in its big grips, allowing you a better base to agree the controls steady and make small adjustments where needed. From what I could tell, the motion controls were the only modify actually advertised by Game Devil, merely a few other things were tweaked besides. The behaviour of the Turbo button has been altered to make it an on/off toggle, in oppose to having to hold both it and the push button desired. Too every bit this, it now works with every button on the system, in oppose to just the four face up buttons. This is a fantastic change; the biggest application coming to mind being Splatoon 2 and its Ink Castor. Whether it would be ethical or non to use a turbo button in a competitive online environment is a dissimilar story, merely saving the wrist strain from mashing a single push button is something I welcome.

Yous'll accept to forgive my lack of Splatonical prowess, information technology's been a while.

The last major change I noticed was its connectivity to the Switch; it'southward simple and piece of cake, contrasting horror stories I had heard near the Trident Pro-S. Even later turning the Switch off, it continued instantly and simply. While less of a pro and more something we should be expecting in whatever controller, it's slap-up to come across information technology'due south now upwardly to standard, fixing one of the largest issues of the previous iteration.

As a Whole

Looking at the controller as a whole, it puts frontward a professional person and loftier quality aesthetic. The changes to the face buttons get a long mode in helping this, demonstrating a adequately standard layout and look. One of the smaller things I came to appreciate was the red and blue plastic used for the analogue sticks. They don't do much to stand out, but it's a pleasant deviation from an otherwise conventional expect, without the garishness the Trident Pro-Southward previously suffered with its face buttons. The Pro-S2 feels great to concord, the reasonably-sized grips providing a comfortable base for longer sessions. Complementing this is the pattern of the ZL and ZR buttons. At first, the design seemed odd, suggesting counterpart triggers in oppose to the standard shoulder buttons used past the Switch. The curved nature of the shoulder buttons allowed for my fingers to sit more than comfortably and revert to them as a resting location with no strain or additional effort.

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One of main selling points for this controller comes from its interchangeable D-Pads. Sporting three unique designs (the controller coming with 2 of each), you are free to apply whatever feels most comfy; whether information technology be a standard cross, something closer to the D-Pad of an Xbox controller, or even the satellite dish design seen on the Xbox One Elite controller. While many would much rather stick to a traditional D-Pad, I found myself enjoying the satellite design and haven't actually deviated from it since getting the Pro-S2. The D-Pad isn't without fault nonetheless. I plant myself often catching more than than one input and while it wasn't besides much of an upshot for me, some may not like the overall soft experience of it. The feedback from pressing a direction doesn't acquit the same responsiveness or satisfaction you might get from other D-Pads, this besides being an issue with the face buttons. Their softness about seems intentional as if to make you want to utilise the turbo functionality more where you would otherwise be mashing a push. The buttons never felt soft enough equally to be irritating or put me off using the controller, but I can understand how this may be different for others. If yous're after reasonable feedback from your push presses, y'all may exist left underwhelmed.

As well Strong, Too Furious

My largest concern with the controller comes from its rumble functionality. When I first used information technology, it came beyond as a trivial aggressive in comparison to the others I accept; largely similar to the SN30 Pro when at launch. I didn't think much of it and started to get used to it—this until I played a motion-reliant game. Every bit I went to Gal*Gun 2 to put the controller through its paces, something felt off. After a few moments, I figured out the cause. When using the vacuum, the entire screen was shaking. To put into perspective just how bad this was, I've put together a curt demonstration below.

Quite interestingly here, Gal*Gun 2 allows you to disable rumble features, letting me prove the difference quite conspicuously. I'd like to be able to say you could simply disable rumble if you find it inconveniencing, but put simply, information technology's non always an option. Despite the organisation settings themselves having an option to disable it, this won't apply for every game. Of the ones I tried, Vroom in the Night Sky kept its rumble despite the feature beingness disabled in system settings. With the same being true with the SN30 Pro, but non with the Joy Cons, I can only assume it's a compatibility issue many third political party controllers suffer from. Were the rumble not so violent, this wouldn't be an upshot, but when it can actively arrive the style of gameplay, my opinions alter somewhat.

It should as well exist noted the rumble feature was constantly enabled for Infinite Golf. From booting the game, the controller was vibrating at its fullest chapters. This isn't an issue I've seen in any other game, and I can't seem to replicate it with either Joy Cons nor the SN30 Pro, and then I really can't guess the crusade. What makes this a piffling more than unfortunate is that disabling rumble via system settings doesn't finish this. While Infinite Golf may be the just game I've institute with this consequence, keep in listen more may exist affected.

Conclusions

Game Devil'southward Trident Pro-S2 is a controller I quite honestly honey, which only serves to disappoint me further when I see it held back by something every bit trivial equally rumble functionality. I could see myself looking more favourably on information technology if it were missing this feature birthday. If you tin get past this however, y'all have a well priced and incredibly comfortable controller sporting a rare feature in the form of a turbo button. The interchangeable D-Pads offer a pleasant caste of customisation without being overwhelming nor unnecessarily complex, and allows you to discover the right layout for you. For games that aren't broken past its over-active rumble, it is my go-to controller, I merely wish it could be more.

Verdict

  • Feels sturdy and loftier quality
  • Looks similar a professional person product
  • Almost complete feature set for a Switch controller
  • Interchangeable D-Pads
  • Turbo button
  • The rumble functionality in general
  • Motion controls more sensitive than the Joy Cons
  • Buttons a little soft

Overall

The Trident Pro-S2 is a bully controller sporting a fantastic range of features. Paired with the professional person look and feel, turbo button, and interchangeable D-Pad, it truly saddens me to run into it held back by something so trivial every bit its rumble functionality. If y'all feel you can work through this, or are fine with using another controller where this is an issue, it is a slap-up and reasonably priced investment.
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Game Devil Switch Trident Pro S2,

Source: https://gbatemp.net/review/trident-pro-s2-controller.810/

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