Super Mario 3D World will be re-released on the Nintendo Switch on February 12, 2021, with a new addition in Bowser's Fury. Yous can read our review below, or check out what other critics thought in our review roundup. We likewise have a breakup of how long it takes to beat and how it works with Amiibo.

Super Mario 3D World + Bowser's Fury is a candy confection of fine-tuned platforming that marries some of the best elements of 2D and 3D Mario in two very different ways. The parcel is mostly a re-release of a Wii U game, but this version upgrades the original with a faster pace and online play, and so adds the experimental and gloriously strange Bowser'due south Fury on peak of it.

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Now Playing: Super Mario 3D World + Bowser'southward Fury Video Review

The ii experiences are bifurcated to the betoken where yous demand to quit out of one completely to kickoff the other. This makes sense--the two share some superficial traits but are otherwise very different blueprint philosophies and platforming approaches. Because of this very split blueprint, though, it just makes sense to examine them equally separate games.

Super Mario 3D World

It'south easier to run into Super Mario 3D World's identify in Mario canon with the do good of hindsight. It'southward a successor to Mario Galaxy, not in straight mechanics only in a broader design philosophy. The stages are relatively small, self-independent bouts of creative platforming, ofttimes with their own theme or mechanics at the forefront. Each stage is presented equally a diorama slice and usually include a limited degree of Z-centrality depth, just the core idea between them is the same: Get in, see a clever application of Mario mechanics, so go out before the concept overstays its welcome.

The sheer multifariousness of ideas on display in 3D World is its biggest asset. One phase might have you lot navigating a forest or a battleship, while some other volition time its rhythmic cake switching to a steady shell. The game also frequently pays homage to other pieces of Nintendo history. One stage is essentially a Mario Kart riff, recognizable from its rainbow-colored bumpers and dash pads that speed y'all along the entire length of "rail." Another is clearly modeled later a archetype Zelda dungeon, with your Fire Flower power-up serving to ignite lanterns and solve simple puzzles. The game keeps up this regular stride of delightful surprise from start to finish.

Super Mario 3D World on Nintendo Switch
Super Mario 3D World on Nintendo Switch

Super Mario 3D World on Wii U was also the debut of Captain Toad, and it's easy to encounter why he became a breakout star. His platforming puzzles are cute departures from the main platforming challenges. They experience familiar enough to Mario's standard platforming that it isn't distracting, but Captain Toad'southward natural pacifism makes for a unique claiming. He tin can't jump on enemies due to his comically massive backpack, so instead, Helm Toad puzzles become subtle games of timing and patience, manipulating the camera to view the 3D space from all angles and plumbing its depths for treasure.

The Captain Toad stages are one primal mode that 3D World fills your coffers with green stars, a sort of in-game currency for unlocking new stages. Most of the traditional platforming stages take three greenish stars tucked abroad in hidden nooks, encouraging exploration or challenging you to hang onto a ability-up like the Double Cherry long enough to unlock a gate. Captain Toad stages, by comparison, each accept five stars to collect, and finding them all is key to finishing the phase. The world also has occasional fourth dimension attack stages to finish a gauntlet of mini-bosses or platforming challenges for a total of ten light-green stars.

The recent Mario trend of gating progress behind collectible doodads can exist annoying. Merely I found that visiting each stage just to encounter what creative thought is behind every corner gave me more than enough stars to progress ordinarily without needing to backtrack. If y'all skip over one function of a branching path to become to the adjacent globe that much faster, you probably will hit the wall.

When revisiting stages, you can add a little diversity to the mix by choosing a new character. Mario games don't traditionally let you select alternate characters--Luigi was just a palette bandy and the 1 game almost famous for multiple characters, Super Mario Bros. 2, wasn't even originally a Mario game. Merely Mario 3D Earth actually does introduce multiple characters, and they're well-differentiated to accommodate dissimilar playstyles or even gameplay goals. Does this stage have a lot of tricky falling platforms? Consider using Peach, who can float correct past them. Is this phase specially vertically-oriented? Luigi'south your human being, cheers to his fluttery high-bound. Find yourself running out of time? Use Toad, who'southward extra-speedy.

Playing as Peach in Super Mario 3D World on Nintendo Switch
Playing as Peach in Super Mario 3D World on Nintendo Switch

Then again, everyone is extra-speedy in this version of the game. While the original Super Mario 3D Earth was a smashing Mario game in its own correct, it received some valid criticism that the pace was sometimes languid and unchallenging. That has been tweaked in this version, with all characters getting a noticeable speed boost. It's not enough of a boost to experience like y'all've lost control, just information technology does require more than finesse and some of the narrower platforming bits can be skill-testing.

The other major add-on to this version is the online play, which essentially replicates the existing burrow co-op for an online environment. Mario co-op is often frenetic as players bump into, elevator up, and toss one some other effectually, so what you lose in platforming precision you lot make upwards for with chaotic frolics. My fourth dimension spent in the online mode was more or less the same as playing locally, with only the occasional moment of stutter. Inside the context of a multiplayer fashion that'due south mostly but hell-raising smack-around fun anyway, this doesn't distract also much.

The online mode is a prissy but not strictly necessary addition to the core game, which still stands every bit one of the all-time Mario games in contempo history. That lonely would make the package worthwhile, even without an entire second game stacked atop of it.

Bowser's Fury

If Super Mario 3D World is classic Mario platforming at its most polished, Bowser'south Fury is the serial at its most experimental. Whereas 3D World plops you straight into a finely tuned stage where your direction and goals are obvious, Bowser's Fury uses an open-world approach that invites exploration. It's piece of cake to meet how this odd side story could be Nintendo toying with new ideas, and while not all of them are quite perfected nevertheless, information technology'southward fascinating to see them in this state.

In Bowser'due south Fury, Mario finds himself on a prepare of minor islands equally Bowser Jr. begs him to aid snap his dad out of some kind of mysterious fury-funk. For some reason, Bowser has grown even more massive in size than usual, and he's seemingly corrupted by the aforementioned black tar-like substance that dots the mural and limits your travel to the other islands. Only by collecting new Cat Shines can you restart the lighthouses that will proceed Fury Bowser at bay, articulate some of the tar, and open more islands to explore.

Finding a Cat Shine collectible in Bowser's Fury
Finding a True cat Shine collectible in Bowser'due south Fury

Bowser's Fury is outset and foremost a single-player game, albeit with a constant AI companion in Bowser Jr. A second thespian tin take over for him in couch co-op, just he doesn't take a similar fix of skills, so Mario is nevertheless the main hero. If you're playing single-actor, y'all tin can set Bowser Jr. to help a lot, a picayune, or non at all. The default setting, "A Little," makes him just enough of a presence to remind you that he's in that location, without stepping on your toes or getting in the mode. (I did, admittedly, mumble that he stole my impale when he took out an errant goomba.)

And the islands of Lake Lapcat make for a strange setting. Everything is cat-themed, and I practise mean everything. The landmarks, the enemies, the lighthouses, even the shrubbery has a touch of feline aesthetic. This gives it some thematic similarity to Super Mario 3D World, which debuted the Cat Bell ability-upwardly. In Bowser'due south Fury, it's like the entire world got one.

But that's not the only connexion to 3D World. Most all of the power-ups make an appearance, and many of the stage elements and platforming pieces are recognizable. It feels like a mash-upwardly of Super Mario Odyssey and Super Mario 3D World, injecting pieces of the latter into the structure of the former. Odyssey was notable for introducing wide-open worlds to explore, and Bowser's Fury expands on that concept in a larger space and with a like visual style. It even retains Super Mario Odyssey'south somewhat radical idea to ditch numbered lives.

One major difference from Mario Odyssey, though, is that there is no marketplace to spend your difficult-earned coins on new costumes. Instead, the coins interact with a new arrangement, the item bank. Bowser's Fury is an open up world, so unlike previous Mario games, you constantly have access to your detail bank. If y'all're mid-claiming and decide you demand a Cat Bell or a Fire Blossom, merely select it and Bowser Jr. will toss it to you lot. Any other equipped power-upwards will go back into the bank. Collecting 100 coins banks another random power-upwardly, while dying detracts from your coin total.

It's a clever system that works well within this specific context, where the open-world structure ways you often need to hot-bandy items, and the constant threat of Fury Bowser invites the need for an occasional emergency lifeline. It feels experimental, as if Nintendo is still exploring ways to brand coins valuable when numbered lives are becoming anachronistic. Still, it's difficult to tell if this is the kind of experiment that would piece of work outside the narrow parameters of Bowser's Fury and live on in other Mario games.

Each of the major and relatively self-independent islands has v Cat Shines to collect, forth with others dotted around the mural. You can catch a ride on Plessie (who is somehow almost omnipresent here) to venture between islands, which you'll need to practise a good bit. The flow of Bowser's Fury is venturing to an island, collecting a Cat Shine, and dodging or sheltering from the screen-filling Fury Bowser attacks whenever he awakens on a regular timer. You tin can look for him to leave or trigger a lighthouse with a Cat Shine to shoo him away. Then one time you've collected enough Cat Shines, you can access a Giga Bell to accept office in a kaiju boxing every bit a huge Cat-Suited Mario, complete with a Super Saiyan hair spike directly out of Dragon Ball Z. It is every bit transcendently ridiculous as it sounds.

Just more than only a silly boss boxing, these segments really recontextualize the environs that has already been your playground. You lot might observe a tower that you painstakingly climbed only minutes earlier and put it betwixt yourself and Fury Bowser and then that he ricochets off of it when he comes at you with a spin set on. The idea lends itself to playing with scale, and seeing the globe transformed in this way is a thrill.

Playing with scale in Bowser's Fury
Playing with scale in Bowser's Fury

Your stage goals are outlined when y'all enter an isle'southward main gate, which is shaped like--you guessed information technology--a true cat. Only since y'all're oftentimes skipping effectually to different islands and in that location are no options to create waypoints, finding your direction isn't equally easy and user-friendly every bit information technology should exist. And while lots of the goals are enjoyable platforming action, some feel like padding. Each isle has a "Fury Block" goal, which essentially just ways waiting around for Fury Bowser to exhale fire at y'all and letting it explode the blocks to reveal a Cat Smooth. A few times a mother cat is missing her kittens, making for a pretty staid fetch quest. There are plenty True cat Shines drifting around to let y'all complete the game while merely engaging with the challenges you want to finish, but getting to 100% will require completing these less enjoyable ones.

When you're about finished with the chief story of Bowser's Fury, the gigantic Bowser becomes a almost-abiding threat. This is a neat style to add extra menace and urgency every bit you near the endgame, but it's a double-edged sword. By this betoken in the game I was running low on True cat Shines that I knew how to locate, and the ones I hadn't grabbed were among the trickiest ones left. So not only was I trying to complete the last few that I had regarded as extra-difficult, I also had to do information technology while dodging Fury Bowser'southward attacks. I wished at that moment I'd known this difficulty spike was coming, so that I could have tackled some of those harder Cat Shines earlier.

Occasional frustrations aside, though, Bowser's Fury is a short-but-sweet and extremely zany curiosity of a game. I actually missed the advent of the detail banking company when I ventured back into Mario 3D Globe, showing that at least some of Fury's new ideas take staying ability.

All Together Now

Put together, Super Mario 3D World + Bowser's Fury is a spectacular bundle. Super Mario 3D Earth is an absolute joy of classic platforming excellence, and this is the best version of it cheers to some well-calibrated improvements. Bowser'due south Fury is peculiar and less polished, but it dares to poke fun at its own oddities and information technology has a wild creative streak. The two share thematic similarities, but more importantly, they work hand-in-hand to evidence the full extent of versatility in what a Mario game tin be.